![]() Alternatively, if say you can't KO the next-in-line Pokemon, you can still attack it and follow up with Hypnosis. And then we proceed to clear the other side. Then we hypnotize the middle Pokemon again because it's usually hard to KO. And if you are familiar with AI's action order, you know where this is going - we can KO all the Pokémon on one side, one by one. The next Pokémon to enter the field will 100% be the one to queue the next move, even if another unit wakes up during the field-entering animation. Instead of staring at 3 flashing icons and betting which unit would wake up first and queue the next move, we can instead tell the AI who should move next by KO'ing one unit. In fact, there are a number of things we can do to turn the tide in our favor: Dena intentionally made it unpredictable so that we can't abuse this mechanism easily. If you used to beat yourself up for messing up Hypnosis' timing, now is the time to treat yourself with a delicious cupcake because it wasn't your fault. So here we are, the third phase is useless, and the second phase can sometimes be unpredictable (if Phase 1 is skipped). Why? Because the target can actually queue its move at the BEGINNING of this phase, not at the end when the icon disappears. But don't bother, because you don't need to remember anything about this phase. For demonstration you can scroll to 2:55 of this video - and watch the icon on Gengar. It will blink exactly 5 times, for a duration of roughly a little less than 2 seconds, and then the icon disappears. However, during a real battle, the duration is extended by certain animations that happened in-between (we will discuss this in detail in a later section.) However, if the target skipped Phase 1 completely, then the duration can become less, and the extent is completely unpredictable. The duration of 16 blinks seems to be exactly 10 seconds. As u/ u/Red1003493649 points out in this post, (and credit to u/ zzladerp in the comment section), when no move is queued, the icon will blink exactly 16 times (Video recording:, watch Chandelure from 0:21 to 0:31). (credit to u/El_Gabbar in the comment section) by Serena's AOE hypnosis), different units will still have different (and random) sleep duration. ![]() ![]() Sometimes the target(s) completely skip this phase.Įven if hypnotized at the same time (i.e. It's worth mentioning that targets with Lessen Sleep 5 or above This means the target isn't waking up anytime soon. In this phase the icon doesn’t blink at all. Phase 1: "I don't blink! Why are you staring at me!" Rather, it is divided into 3 phases, each with a different speed: Based on my observation, the blinking speed doesn't seem to be a linear function. Therefore knowing how to read the icon is the key to success.Īs we know, the icon blinks when the target is preparing to wake up. The only visual signal we have is the sleep status icon. The rate is increased to 93.75% if you have Troublemaker 1.Īs mentioned above, sleep duration is somewhat random. Hypnosis and Sleep Powder have a success rate of 75%. Burned, paralyzed, poisoned, frozen targets cannot be hypnotized.įlinched targets CAN be hypnotized but will lose the flinch status. Sleep cannot coexist with other statuses. Knowing the similarities, we must also remember the major differences: We'll revisit this topic later in more details. Instead, you need to queue at least one other move and follow with Hypnosis before the target awakes (unless you have an attack move with MGR 9). The AI can actually queue its move BEFORE the icon disappears, which means you can't chain sleep by simply watching the icon and waiting. When all the enemies are asleep, they will queue trainer buffs following the action order discussed here. We will discuss sleep duration in detail in the next section. There is a degree of randomness to the status duration, unless the target has Lessen Sleep 9. The middle mon wakes up after its sync move ![]() If Hypnosis disrupts a queued attack move, the target will immediately queue a trainer buff if it has oneĪ target that's already asleep cannot be hypnotized. The affected target cannot queue attack moves for a period of time With her help, a skilled player like Fueboomer can clear the entire BV without taking any damage. ![]() Her brokenness not only comes from her AOE sleep and accuracy buff, but also the fact that she's perfectly functional at 1/5. He was the first person to recognize the potential of sleep, and more importantly he had the guts to invest in an underused 3-star boomer sync pair to test out a yet-to-be-proven strategy.įast forward to June 30, a higher being named Serena graced us with her presence. Over a month ago, a guy by the name u/Fueboomer did a series of BV runs with his Troublemaker 1 Ramos, including a 0-damage-taken BV Hall 30 run with Blue as the striker. ![]()
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